Sensitivity Converter – Cross-Game Sens Calculator
🎯 Cross-Game Sens Calculator

Sensitivity Converter – Cross-Game Sens Calculator

Convert your mouse sensitivity from one game to another with an easy cross-game sensitivity calculator. Enter your current game, target game, DPI, and in-game sensitivity to calculate matching cm/360, target sensitivity, eDPI, and practical setup notes for consistent aim.

This tool is built for FPS players, aim trainer users, Valorant and CS2 grinders, Apex Legends tracking players, Overwatch heroes, Fortnite builders, Minecraft PvP players, and anyone who wants the same mouse feel across games without guessing random numbers.

Cross-Game Sensitivity Converter

Use this calculator to translate a sensitivity setting from one supported game into another. The converter uses a cm/360 style method: it estimates how far your mouse travels on the pad to rotate your in-game camera by a full 360 degrees, then solves for the target game sensitivity that should produce a similar turn distance.

Important: A sensitivity converter gives a starting point, not a promise of identical aim in every situation. Different games can use different FOV, zoom scaling, acceleration rules, ADS multipliers, raw input behavior, and camera systems.

Converted Result

Choose your games and press convert to see the target sensitivity.

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Target Sens
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cm/360
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Source eDPI
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in/360

This page runs locally in your browser. It does not save your settings to a server. Your copied result is only placed on your clipboard when you choose Copy Result.

What Is a Sensitivity Converter?

A sensitivity converter is a tool that helps you move your mouse sensitivity from one game to another. Every game has its own sensitivity scale. A value of 1.0 in one game rarely feels like 1.0 in another game. That is why players use cross-game sensitivity conversion: they want the same physical mouse distance to create the same turning distance in different games.

The most practical shared measurement is cm/360. This means centimeters per 360-degree turn. If your mouse has to move 35 centimeters on your mouse pad for your character to spin all the way around, your sensitivity is 35 cm/360. A lower cm/360 number means faster sensitivity because you need less physical movement. A higher cm/360 number means slower sensitivity because you need more physical movement.

This calculator converts sensitivity by estimating your source game’s cm/360, then solving for the target game sensitivity that should produce a similar full-turn distance. For example, if your Valorant setting gives you 46 cm/360 and you want CS2 to feel similar, the target value should also create about 46 cm/360 when used with the same mouse DPI.

Players use sensitivity converters when switching from Valorant to CS2, Apex Legends to Overwatch 2, Fortnite to Aim Lab, or Minecraft PvP to a general aim trainer. The conversion saves time because it removes the largest guesswork step. Instead of randomly dragging sliders until something feels close, you start with a mathematically reasonable number and then fine-tune it inside the game.

Sensitivity Conversion Formula

The simplest way to understand conversion is to think in physical distance. Your mouse DPI tells the computer how many counts it sends per inch of movement. The game sensitivity multiplies that input. The game yaw value describes how much camera rotation each input unit creates. When those pieces are combined, you can estimate the distance needed for a full 360-degree turn.

Core idea: inches/360 = 360 ÷ (DPI × sensitivity × yaw). To convert to centimeters, multiply inches by 2.54. To find target sensitivity, rearrange the formula: target sensitivity = 360 ÷ (DPI × target yaw × inches/360).

Most players do not need to memorize the formula. The important part is knowing what each number means. DPI is your hardware sensitivity. In-game sensitivity is the multiplier inside the game. Yaw is a game-specific rotation constant. cm/360 is the final physical feel you experience on your mouse pad.

eDPI is also useful, but only inside the same game. eDPI means DPI multiplied by in-game sensitivity. It helps compare two Valorant players or two CS2 players using different DPI values, but it does not automatically convert between games with different sensitivity scales. A 320 eDPI in Valorant does not equal a 320 eDPI in CS2 because the game sensitivity systems are not the same.

MetricMeaningBest UseLimitation
DPIMouse counts per inch of physical movementHardware setup and consistencyDoes not include game sensitivity
In-game sensitivityMultiplier used by the gameAdjusting feel inside one titleScale changes from game to game
eDPIDPI multiplied by in-game sensitivityComparing settings inside the same gameNot universal across games
cm/360Centimeters needed for one full turnCross-game matching and aim trainersFOV and zoom can still feel different

Supported Game Profiles

The converter includes common FPS and competitive game profiles. The yaw values are approximate practical conversion constants used for 360-distance matching. They are useful for finding a starting point, but you should still confirm the value in a practice range because some games include extra options such as scoped sensitivity, ADS multiplier, FOV scaling, monitor distance matching, or separate horizontal and vertical sensitivity.

GameProfile TypeConversion UseNotes
ValorantTactical FPSGreat for precise low-sens conversionUse hipfire sensitivity first; scoped multiplier is separate.
CS2 / Counter-StrikeTactical FPSClassic 360-distance matchingCustom yaw commands can change the result.
Apex LegendsMovement FPSUseful for hipfire tracking feelADS settings and per-optic values need separate tuning.
Overwatch 2Hero FPSGood hipfire baselineHero kits and scopes can change the preferred feel.
FortniteBuilder shooterHelpful for mouse look baselineBuilding/editing sensitivity can need different tuning.
Rainbow Six SiegeTactical FPSApproximate hipfire matchingADS system and XFactor options make exact scopes more complex.
Minecraft JavaSandbox PvPApproximate mouse-look starting pointMinecraft uses a very different slider feel, so test in-game.
Aim Lab / Aim TrainerTraining environmentBest for verifying cm/360Match your main game profile and confirm 360 distance.

How to Use This Sens Calculator Correctly

  1. Check your mouse DPI first. Open your mouse software or check the DPI stage on your mouse. If you do not know your real DPI, the converted result can be wrong even if the game settings are correct.
  2. Enter your source game sensitivity. Use your hipfire or normal look sensitivity. Do not enter ADS sensitivity unless you are specifically converting ADS behavior with a separate method.
  3. Choose the target game. Select the game you want to move into. The calculator will estimate the target sensitivity that creates the same 360-degree turn distance.
  4. Copy the result into the target game. Use the rounding style that the target game accepts. Some games accept three decimals, while others use sliders or percentage values.
  5. Test in a practice range. Move your mouse the same physical distance and verify that the turn distance feels close. Then track targets, flick to static points, and test close-range movement.
  6. Fine-tune in small steps. If you consistently under-aim, raise sensitivity by 3 to 5 percent. If you overshoot, lower it by 3 to 5 percent. Avoid large changes unless the result is clearly wrong.

The best sensitivity is not only mathematical. It also depends on mouse pad size, grip style, posture, monitor size, FOV, game pace, and whether you aim mostly with your wrist, arm, or a hybrid. Treat conversion as your starting line, not the finish line.

Why Converted Sens Can Still Feel Different

Two games can share the same cm/360 and still feel different. This surprises many players. The reason is that aim is not only a full 360-degree turn. Most aiming happens in small movements on screen. Field of view, zoom level, aspect ratio, weapon handling, animation, input buffering, and camera smoothing can all change how the same physical mouse movement feels during real gameplay.

For example, a tactical shooter with low FOV and slow movement may make a sensitivity feel faster because targets occupy more screen space and engagements require smaller corrections. A movement shooter with fast strafing and verticality may make the same cm/360 feel slower because you need more rapid tracking and more frequent turns. A hero shooter may feel different again because each hero has different ability movement and weapon behavior.

That is why many advanced players use cm/360 for the first conversion, then tune slightly by game. You can keep your base sensitivity consistent while allowing small adjustments for a title’s pace. The goal is not to force every game into the exact same feeling; the goal is to avoid starting from zero every time you install a new game.

FOV Difference

Different field of view can make the same 360 distance feel faster or slower on screen, especially during small flicks.

ADS Multipliers

Scoped and aiming-down-sights values are usually separate from hipfire sensitivity and may need their own conversion.

Movement Speed

Fast games often need more tracking and target switching, so identical cm/360 may not be equally comfortable.

Input Systems

Raw input, smoothing, acceleration, and platform limitations can affect feel beyond a simple sensitivity number.

eDPI vs cm/360: Which Should You Use?

eDPI is very easy to calculate: multiply DPI by sensitivity. If you use 800 DPI and 0.35 sensitivity in Valorant, your Valorant eDPI is 280. If another Valorant player uses 400 DPI and 0.70 sensitivity, they also have 280 Valorant eDPI. That means both players have the same effective Valorant sensitivity, assuming other settings are equal.

However, eDPI is not universal. The number does not automatically mean the same thing in another game. A 280 eDPI in Valorant is not the same as 280 eDPI in Overwatch 2 or CS2 because those games use different sensitivity scales. For cross-game conversion, cm/360 is more helpful because it describes physical mouse distance rather than a game-specific slider number.

The clean workflow is simple: use eDPI to compare yourself with players inside the same game, and use cm/360 when translating between different games. If your main game is Valorant, eDPI can help you understand whether your setting is low, medium, or high compared with other Valorant players. If you move from Valorant to CS2, use the converter’s cm/360 result to find a CS2 starting value.

Mouse and Windows Settings Checklist

Before you blame a sensitivity converter, make sure your system settings are consistent. Small setup changes can make a correct conversion feel wrong. DPI stages, Windows pointer speed, mouse acceleration, polling rate, raw input, and mouse pad friction all affect the physical feel of aim.

SettingRecommended SetupWhy It Matters
Mouse DPIUse one fixed DPI such as 400, 800, or 1600Changing DPI changes every conversion.
Pointer speedKeep Windows pointer behavior consistentDesktop settings can affect some non-raw-input situations.
Pointer precisionAvoid acceleration for aim consistency when possibleAcceleration makes movement depend on speed as well as distance.
Polling rate500 Hz or 1000 Hz is common for gaming miceHigher polling can make input feel smoother, if stable.
Raw inputEnable in games that support itIt helps game input read mouse movement more directly.
Mouse padUse enough space for your cm/360Low sensitivity needs more physical room.
Accuracy note: Do not switch DPI profiles mid-practice unless you intentionally want separate profiles. Most sensitivity confusion comes from players changing DPI, game sensitivity, ADS multiplier, and FOV all at once.

ADS and Scoped Sensitivity Conversion

Hipfire conversion is the easiest part. Scoped conversion is more complicated because games use different zoom levels and scaling systems. A sniper scope in one game may not share the same magnification, FOV behavior, or monitor-distance logic as a rifle sight in another game. Even inside one game, a 1x sight, 2x sight, and 8x scope can all need different multipliers.

If your target game has an ADS multiplier, start by converting your hipfire sensitivity first. Then test common aiming situations: close-range tracking, medium-range recoil control, and long-range scoped micro-adjustments. If hipfire feels correct but ADS feels too fast, lower the ADS multiplier slightly. If scoped aim feels sluggish and you under-track moving targets, raise the ADS multiplier slightly.

Players who care about exact scoped matching often use monitor-distance matching instead of only 360-distance matching. That can be helpful for small on-screen movements, but it is harder to explain in one number. For most players, hipfire cm/360 conversion plus careful scoped tuning is practical and reliable enough.

Game-Specific Conversion Advice

Valorant

Use a controlled sensitivity that lets you stop accurately on head-level targets. Convert hipfire first, then test sheriff taps, rifle bursts, and small counter-strafe corrections.

CS2

Confirm that your yaw settings are default before trusting conversion. Test with bots by doing 90-degree and 180-degree turns, then adjust only if spray control or micro-corrections feel wrong.

Apex Legends

Apex needs tracking, armor-swap speed, and movement control. A perfect tactical shooter conversion may feel slightly too slow for close-range movement, so test in the firing range.

Overwatch 2

Different heroes reward different aim styles. Use the converter for your general baseline, then decide whether heroes like Tracer, Widowmaker, or Cassidy need specialized settings.

Fortnite

Mouse look, building, editing, and targeting can use different practical speeds. Convert the camera baseline, then tune building and editing for comfort rather than pure 360 matching.

Minecraft PvP

Minecraft sensitivity can feel unusual because of its slider behavior. Use the result as a starting point and test aim while strafing, comboing, block-hitting, and tracking jumping targets.

A Practical 7-Day Sensitivity Tuning Plan

Many players fall into sensitivity chaos. They change settings after every bad match and never give muscle memory time to settle. A converter can help you start close, but improvement still needs consistent practice. Use this seven-day plan to evaluate your new setting without overreacting to one good or bad session.

DayFocusWhat to DoWhat to Avoid
Day 1BaselineConvert sensitivity and play practice range for 20 minutes.Do not change every option at once.
Day 2FlicksTest static target flicks and 90-degree turns.Do not judge by one lucky highlight.
Day 3TrackingTrack moving bots or strafing targets.Do not raise sensitivity only because tracking feels hard.
Day 4Real matchesPlay normal games and write down over-aim or under-aim patterns.Do not change after every death.
Day 5Small adjustmentAdjust 3 to 5 percent only if the same problem repeats.Do not jump from low sens to very high sens.
Day 6ConsistencyUse the same setting for a full session.Do not copy a pro setting mid-session.
Day 7DecisionKeep it, adjust slightly, or return to baseline.Do not restart the cycle without evidence.

Common Sensitivity Converter Mistakes

  • Using the wrong DPI: If your mouse is actually on 1600 DPI but you enter 800, your converted sensitivity will be off by a lot.
  • Converting ADS as hipfire: ADS sensitivity is often a separate multiplier. Convert normal look first, then adjust scoped aim separately.
  • Ignoring FOV: Same cm/360 can feel different on a wider or narrower field of view.
  • Expecting identical feel across genres: A Valorant sensitivity may convert mathematically to Apex, but Apex movement may make you prefer a slightly faster result.
  • Copying pro settings blindly: Pros choose settings for their equipment, posture, role, and years of habit. Use them as references, not rules.
  • Changing too often: Muscle memory needs repetition. Constant changes make every sensitivity feel bad.
  • Forgetting mouse acceleration: Acceleration can make physical distance matching less consistent because movement speed changes the result.
  • Not checking vertical sensitivity: Some games allow separate X and Y settings. Keep them consistent unless you have a clear reason to separate them.

Mouse Pad Size and cm/360

Your mouse pad size should match your sensitivity. If your cm/360 is 55 centimeters and your usable mouse pad space is only 30 centimeters wide, you will run out of room during wide turns. If your cm/360 is 12 centimeters on a huge desk mat, you may have more space than you need but struggle with precise micro-adjustments.

Low sensitivity players often use large desk mats and arm aiming. High sensitivity players often use smaller pads and wrist aiming. Hybrid players use both wrist and arm. None of these styles is automatically best. The right choice is the one that lets you aim without tension, reset the mouse comfortably, and keep control during both flicks and tracking.

cm/360 RangeFeelMouse Pad AdviceCommon Use
10–20 cmVery fastSmall pad is enoughFast movement, casual, some hero shooters
20–35 cmMedium-fastMedium pad recommendedTracking FPS, battle royale, mixed games
35–55 cmControlledLarge pad recommendedTactical shooters and precision aim
55+ cmVery slowLarge desk mat neededVery precise arm aiming

Frequently Asked Questions

What does a sensitivity converter do?
A sensitivity converter estimates the target game sensitivity that should match your source game’s physical mouse feel. It usually does this by matching cm/360, which is the distance your mouse moves to rotate your camera by a full 360 degrees.
Is cm/360 better than eDPI?
For cross-game conversion, cm/360 is usually more useful because it describes physical mouse distance. eDPI is useful inside one game, but different games use different sensitivity scales, so the same eDPI number does not always mean the same feeling.
Why does my converted sensitivity still feel different?
Different games use different FOV, ADS scaling, movement speed, camera behavior, and input options. A 360-distance match gets you close, but you may still need small adjustments after testing in the target game.
Should I use the same sensitivity in every game?
You can use a similar cm/360 baseline across games, but it is normal to tune slightly by game. Tactical shooters, movement shooters, hero shooters, and building games often reward different comfort ranges.
Does changing DPI change my converted sensitivity?
Yes. DPI is part of the formula. If you change from 800 DPI to 1600 DPI and keep the same in-game sensitivity, your physical turn distance changes. Always enter the DPI you actually use.
Can this convert scoped sensitivity exactly?
This page is focused on hipfire or normal look sensitivity. Scoped sensitivity is more complicated because zoom levels and ADS multipliers differ by game. Convert hipfire first, then tune scopes separately.
What is a good cm/360 for Valorant or CS2?
Many tactical shooter players prefer controlled ranges around medium to high cm/360, but there is no single best number. A good setting lets you clear angles, make small corrections, and turn when needed without wrist strain.
Should I disable mouse acceleration?
For consistent aim, many players avoid pointer acceleration because it makes cursor movement depend on movement speed as well as distance. If you intentionally train with acceleration, keep it consistent everywhere.
How many decimals should I use?
Use as many decimals as the target game allows. Three decimals is enough for many games, but some players prefer four decimals for closer matching. If a game only allows whole numbers or percentages, round and test manually.
Can I convert controller sensitivity with this?
No. This calculator is for mouse sensitivity. Controller aim uses stick curves, deadzones, acceleration, response curves, and aim assist behavior, so it needs a different method.

Ready to Convert Your Sens?

Choose your source game, target game, DPI, and current sensitivity to get a practical cross-game sensitivity estimate. Copy the result, test it in a practice range, and fine-tune slowly instead of changing settings after every match.

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